
The first boss you'll go down against is The Surgeon. I cannot stress this enough: No matter what, even if it costs you an extra turn: INTERRUPT EVERY GROUP THERAPY. ~80-110 damage from casting Interrupting Round is nothing compared to the possible ~2400 damage to every character in range of it.ĭo this, and 9/10 you’ll defeat him with little to no problems.The bosses in Othercide put on one hell of a show. Interrupt every single Group Therapy Cast: You do not want the damage, you want the delay. Use the Shieldbearer’s Slam to try and delay his actions. Othercide has a sneaky movement prediction, and a character moving out of the way of the Surgeon might just give him the range to hit you hard. Always end the Shieldbearers Turn with Blacksmith’s Grace, even if you think they won’t be attacked. Only the Shieldbearer should be going anywhere near him. Ignore The Surgeon with these characters, since The Surgeon is most likely going to be Armored by at least two Caretakers and thus take no damage. Lightning Strike and Ranged shots are perfect to immediately cut the number of Caretakers in half.

This is where the Soulslinger and Blademaster are going to shine. Recommended Loadout for a Team, assuming LVL 4: ~1500 damage per 30 AP means you can kill him quickly. His 7000 HP seems massive, but it drops quickly when you have a Blademaster backstabbing. Using Slams to try and delay the Surgeon is also an idea, provided that you have the damage output elsewhere to kill him quickly (Shadow Round on Soulslinger is nice for this when you have her backstabbing the Surgeon). In that case, Immediately use Blacksmith’s Grace, and trigger his Self-Medication so that the Shieldbearers initiative drops fast. Especially good is when you have the Shieldbearer going before the Soulslinger. The 180 armor almost entirely negates his normal attacks, and the initiative boost is great. The best bet is to tank the damage from the Surgeon with a Shieldbearer using the Blacksmith’s Grace ability. Shieldbearer with Blacksmith’s Grace can tank this for 0 damage. Relentless (Treatment?): Triple-strike attack dealing ~200*3 damage. This doesn’t trigger for Ranged damage (i.e. Whenever he takes damage from a Daughter in melee range, immediately attack the Daughter. The only way to counter/survive this is to either have a Shieldbearer using Blacksmith’s Grace tank it, which won’t stop the damage entirely, only reduce it to a total of ~800, or to stop it completely, use the Soulslinger’s Interruption Round. IMPORTANT NOTE: This skill is the main one which will 1-shot KO your entire team.


This could make the fight extremely difficult and without the skills to control your own HP, There really isn’t a way to avoid that damage.
The surgeon othercide full#
That means when considering the target, you could have a Shieldbearer at full health still have less HP than the Blademaster with half HP.

